go make a game, you have forty-eight hours.
school computer labs are being replaced by ipad labs and you can’t fucking program on that shit, but you can spend $500 on it and stream movies, so this is definitely still happening.
if anyone in the san diego area would like to give an interview within the next two months, drop me a line.
someone’s watching still, i’m certain. a year ago now, many of you have helped me continue making the film i’d set out to make, affording me the means to purchase equipment. since then, i’ve made every mistake, lost everything twice over and became just shy of nonexistant to every publisher i once freelanced for. it’s been a hell of a year, in which i’ve been forced to question the distinction between observer and participant, and the possibility of objectivity in what has always been, to me, a clearly biased media landscape. the stories behind those last two sentences are perhaps best left for another day, but there is still the question of what this means for you, the audience. i can’t rightly say just yet, but what i can tell you is: something is coming. i’m still at work, quietly when i need to be, loudly when i can be, on a project which, while focusing on a few prominent individuals, must (paradoxically?) aim to inspire others to the same art, who would otherwise chase after another assembly line industry art job, as if any one of us, or any team of us in a cramped dining room, couldn’t make the things which matter to us, and lend voice to our experiences and personalities in ways other meediums cannot. if it takes me years, so be it, it takes me years. in the end, this isn’t going to change the world and might not even be worth the wait, but the one thing i can promise you, even in the absence of objectivity and impartiality, is an honest flick that hopefully isn’t boring. it’s gonna rock, folks! happy anniversary, loves.
Anonymous asked: Hi
Hi!
“I’ve made a couple different attempts at funding the continued production of this movie, and although I’ve gotten a great deal of support, I haven’t quite been able to hit my funding goal. I’d since taken the time to work on a few other smaller projects to keep the lights on, but now I am ready to get back on the horse.
This particular fundraiser isn’t to cover the entirety of production, but to cover equipment costs and the drive across the state of California. I will begin filming in April and keep a blog on my progress on the road. Once this leg is completed, I’ll put together a short film as a longform proof of concept to garner further support so the movie in its entirety can be finished. This video, just like the feature length, will be freely available online under the Creative Commons CC-BY-SA license.”
Click the photo, or click here for the Kickstarter page.
Anonymous asked: Perhaps I'm just being a dope. But I'd like to donate to this project and I have no idea how. Where do I go to send a few dollars?
Hello, there! I’ve actually just launched a fundraiser tonight — you can find it here. Thanks for your support!
The demo for JetPilot GoNOW, the latest game from Amon26, who is featured in both trailers for The Nicest People, is out now and you all should definitely check it out! It’s got definite shades of Sega, mostly AfterBurner and Space Harrier, along with a Robotnik-like boss for some Sonic flavor. My favorite thing about this demo is the movement of your plane — it really feels the way I’d imagine fighting a great deal of air friction at mach speeds would feel. Try it out!
A Good Citizen is Fun to Be Around
Every January, the gang at SelectButton.net throws a good old-fashioned games bakedown. The rules are simple: you get the month of January to make a game. It’s a good time to ask questions and learn all kinds of useful stuff, and even as a passive observer it’s awesome seeing the different stuff people come up with in the creation of their games. Come join us and get baking!